Most promising games on the horizon or
those I still want to review/play in some semblance of order:
The real sexy stuff first:
- Spore; EA; Maxis; ETA 2007; Evolution
gets a make over by a master?
-
War-Front - Turning Point; Digital Reality; WWII with a sci-twist;
movies look great; ETA Fall 2006
-
Pacific Storm
- Supreme Commander (Gas
Powered Games) ETA Q1 2007
- Rome Total War: Alexander, EA, ETA
Summer 2006
- Command and Conquer 3: Tiberian Wars,
EA, ETA 2007
- Enemy Territory: Quake Wars, id
Software, ETA October 2006
- Battlefield 2142, EA - Battlefield 2
goes futuristic
- Maelstrom; Digital Reality; same
engine as Perimeter; nice game concept but graphics in demo looking
pretty light even on high end machine
- Paraworld; SEK; ETA Sept; Dinocrisis meats real RTS?
-
Alliance -
Future Combat;
Gameyus Interactive; another C&C clone; more Act of War?
-
Faces of War
Ubisoft
- Crisis (Far Cry 2); Crytek; ETA Spring
2007
- Take Command,
Paradox Interactive
-
The Guild 2; JoWood; will it be
that much better than its innovative original; not that on JoWood home
page the link is via an un-translated (German) graphic - not a good sign
- Medieval 2: Total War: British gaming
firm goes back to britches with latest game engine; ETA Nov 2006
- Joint Task Force (now
demo available
Aug 2006)
-
HellGate London, TimeGate Studios, ETA
October 2006
-
Overlord, Codemasters, Triumph Studios; (cross between Black and
White and Diggles?) ETA Summer 2007
The less sexy but interesting:
- Navy Field
- Perimeter: Emperor's Testament,
Codemasters
- Middle Earth Online
-
Empire in Arms the Napoleonic
Wars of 1805 - 1815
- Bioshock
Take-Two, Irrational Games
- Space Rangers 2,
1c Company
(published, not yet reviewed)
- Heart of Empire,
Paradox Interactive
-
Battlefields! Combined Arms Land Operations in World War II
- Imperial Galactica III: Genesis (game
cancelled!)
- Raider Operations,
HSR
- Road to Moscow,
Interactive Magic
-
Star Chamber - Harbinger Sage Matrix
Games
- Panzer Command: Operation Winter Storm
Matrix Games
- Nuclear Dawn: Half Life 2 new gen;
looks like we could have a new gen
- Age of Empire III: The Warchiefs;
looks like more of the same?
- Europa Universalis III; Paradox; ETA
2007; can it get more complex even with a new 3D engine?
- Sid Meier's Railroad; Firaxis; the
originator goes back to his and our roots
- Star Wars Empire at War: Forces of
Corruption; ETA Fall 200
- Battlegrounds: American Civil War
- Company of Heroes, Relic
- Glory of the Roman Empire, cdv
- Star Trek: Legacy (finally a real RTS
in the ST universe?)
- CivCity: Rome, Fireaxis
Just released - under review:
- Prey - on Doom III engine; innovations
in game play (gravity, alternative reality) pretty good game play; dont
play too late at night...
- TitanQuest - Dialblo III - excellent -
leader in its class
- Rise and Fall - Civilizations at War -
crap, dont bother; nice innovation with Hero mode but actual "strategy"
game is not that big of a strategy at all; same basic harvest and build
model
- SpellForece 2 (released June 2006 -
under review)
- Star Wars Empire at War (Released Feb
2006 - under review)
- Rise of Nations (II) Rise of Legends
(Released May 2006 - under review)
Screen shot from now defunct "Road to Moscow";
the promise of such fluid (and hence realistic) involvement with the game was
staggering - and probably what prevented anything other than a real large budget
to make real
Forever interesting MMO